
YEAR:
2013 - 2015
Art Games
about.
Exploring personal narratives, space, and time through poetic gameplay.
In my game design practice, I create quiet, reflective play spaces where players can explore feelings of belonging, displacement, and identity.
I use metaphorical interactions and non-linear spaces to ask philosophical questions about home, memory, and the passage of time.
Each game is a personal story disguised as a simple mechanic—inviting players to feel, question, and reflect as they play.
Soft Landing
A poetic side-scrolling game that explores the feeling of displacement, homesickness, and belonging as an immigrant.
Players move a house through a world that doesn’t quite fit, reflecting the search for home in a foreign place.
left
A side-scrolling game exploring time, memory, and the feeling of being left behind.
Unlike most side-scrolling games that move only to the right, Left allows players to move both left and right. In the opening scene, two characters—who are actually the same person—split and travel in opposite directions: one toward the future, and one toward the past.
When moving right, the character walks through snow, symbolizing the unknown future. If the player continues too far, the character eventually falls, reflecting the inevitable end of life. Moving left reveals meaningful, playable moments from the past. However, after crossing a lake, the player can no longer return to the present, symbolizing that some memories permanently hold us.
Created with Jimin



