INDUSTRY:
VR/AR Interaction Design and Prototyping
COMPANY:
Samsung Research America
YEAR:
2019 - 2023
EXPERIENCE:
Design and Prototyping
Samsung Research America
about.
I worked as a UX & Interaction Designer from the early concept phase to prototyping. I focused on designing control logic, story-driven interaction scenarios, and spatial UI systems that supported user-centered communication in XR. I collaborated with cross-functional teams across product, design, and engineering to shape patentable interaction models.
This was an early-stage design contribution to Project Moohan, which led to multiple patent filings in spatial computing and XR interaction design and helped establish foundational interaction principles for the team’s future XR platforms.
Additional Notes
All work is under NDA and pending patent approval.
This is a limited portfolio summary. Full details and process documentation can be discussed in person.
patents.
XR Interaction Design Patents
Spatial Layout & UI System Design

How can XR content dynamically adapt to shifting user contexts and environments?
How can users manage multiple XR content windows in complex 3D spaces without cognitive overload?
How can XR apps be layered smartly in complex spatial environments?
Core design themes
XR content arrangement
Modular UI
Multitasking & layering in 3D space
Dynamic prioritization of spatial content
US20240019925A1 – Layout of XR Content in XR Space
Designed an interaction model for managing spatial content using a centralized control deck UI in XR environments.US20240019981A1 – Multi-Context XR Layout System
Developed a system that dynamically adjusts XR content positioning based on user context and environmental changes.
Avatar Interaction & Presence

How can remote avatars feel physically present in the user’s local environment?
Core design themes
Avatar anchoring in physical space
Social interaction through avatars
Seamless transitioning between physical and virtual identity
US12026901B2 – Contextual Avatar Integration in Mixed Reality
Enabled avatars to interact naturally in shared spaces, adapting to real-world geometry and user movement.US20220229535A1 – Systems and Methods for Manipulating Views and Shared Objects in XR Space
Designed methods for anchoring remote avatars into local physical environments with realistic interaction.US11475652B2 – Automatic representation toggling based on depth camera field of view
Designed to support holocalls or realistic mixed-reality communications involving multiple users on different devices.US12266067B2 – Virtual avatars and physical object interaction based on proximity in augmented reality applications
Designed seamless transitions between physical presence and avatar-based representation in XR communication.
XR Messaging & Communication

How can persistent UI elements for communication be effectively designed in 3D AR space?
How can we seamlessly transition between physical presence and avatar-based XR communication?
Core design themes
AR-native messaging system
Persistent communication UI in spatial environments
Personalized, playful interactions (high-five, avatar response)
US20210319617A1 – Electronic Device for Communicating in Augmented Reality
Designed hands-free, context-aware messaging in AR with avatarsWO2022158953A1 – Interaction in Extended Reality Environments Using Heterogeneous Devices
Designed a method for enabling synchronized mixed reality (XR) interactions across different types of devices



